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UK National Health Service

NHS 24 Scotland and 111 Wales needed UX support to assess the processing of patients from the call taker and clinician out of hours. Moreover, they wanted to explore how to offer a remote service to enable the same two user groups to be more efficient in patient response. 

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Duration: 2 Months

VALUE

40-60% increase in patient processing for doctors out of hour service

The system supports the training instead of having the training to learn the system

Smoother and more efficient tool at times of high demand

Created a mobility concept to improve staff morale caused the office rota

Contributed to prevent patients reverting to the 999 emergency service due to long waits

MY CONTRIBUTION

Delivered a two weeks discovery through ethnographic research, shadowing, personas & user journey mapping

Rationalised a list of opportunities to inform the design improvements on the existing service

Absorbed all the existing research provided by NHS along with survey data and translated it into the journey mapping to support the opportunities

Collaborated with the tech team, functional consultants to incorporate user needs with business requirements and technical feasibility

Delivered full design specs to declutter and reduce the number of steps in the journey of call takers and clinicians 

THE ASKs

The ask from NHS 24 Scotland was to resolve triaging issues around processing patients at times of high volume and reduce to the minimum the queue of calls. A short 2 weeks User Research evaluation was requested to deliver a set of opportunities to improve the service.

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The ask from NHS 111 Wales was to review the existing research and propose a mobile concept solution to improve staff morale and efficiency by re-shaping the way calls were handled by activating clinicians closer to the patient's location.

THE APPROACH

Design thinking was the approach used to answer both of the asks. Design thinking is a tool, a mindset, a hands-on user-centric approach to problem-solving that leads to efficiency and innovation, empowering people to achieve their goals - leading to differentiation and competitive advantage.

USER
NEEDS

BUSINESS
GOALS

TECHNOLOGY 
FEASIBLE

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Customers and/or employees enables businesses achieve its goals through the use of technology.
Align people's needs with business goals creates the pathway to have a human centric technology.

DISCOVERY & DESIGN PHASE - NHS 24 SCOTLAND

The approach for the discovery phase for NHS 24 was a compact plan of one week of User Research activities (Ethnographic research, journey mapping etc...), one week of research analysis and one week of design mockup, reporting and steer-co presentation.

1

Identify the audience

2

Set up and run ethnographic studies

(Immersion in the call takers and clinician office. Observing behaviours and shadowing.)

3

Define personas 

(needs, goals, frustrations)

4

Map the AS-IS user journeys

(Identify opportunities)

5

Design mockup & final presentation

(Translate opportunities in changes to the user flow and recommend any improvements to the business process)

Ethnographic research

Ethnographic research

Call taker journey map

Call taker journey map

Clinician journey map

Clinician journey map

Clinician persona

Clinician persona

Call taker persona

Call taker persona

Screen flow diagram

Screen flow diagram

TO-Be Design

TO-Be Design

AS-IS screen flow

AS-IS screen flow

DISCOVERY AND DESIGN PHASE - NHS 111 WALES

NHS 111 Wales conducted previous research including user interviews and surveys to find that 27% of its workforce (predominantly clinicians) had low morale due to poor geolocation when assisting patients at home. 
The discovery phase saw predominantly a thorough analysis of the existing research that resulted in an ideation stage with the business.
After that, a testable mockup of the new mobility service was designed to initiate user engagement with usability testing.
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Challenges & mitigations:

  • At that time the client had a low UX maturity and wanted to proceed without usability testing

  • The program was predominantly tech-led

  • A RAID sheet was provided in order to create awareness on the risks to follow best practice

1

Review existing research

(Analysed use cases provided by the business, rationalised insights and data captured in the survey) 

2

Story-boarded the key use cases

3

Rapid testable prototyping

Existing research

Existing research

NHS Storyboard Mobile

NHS Storyboard Mobile

NHS Storyboard DESKTOP

NHS Storyboard DESKTOP

TO-BE screenflow

TO-BE screenflow

Design mockup

Design mockup

CONCLUSIONS

This is an example of two shorter projects that involved a swift move from research to design to working with constraints, time and UX maturity.

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